@startuml
sprite $mic_off [48x48/16] {
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0000000000000000000000FFFF00000002DFFFE200000000
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0000000000000000000000FFFF0000000002DFFFE2000000
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}


!define MATERIAL_MIC_OFF(_alias) ENTITY(rectangle,black,mic_off,_alias,MATERIAL MIC_OFF)
!define MATERIAL_MIC_OFF(_alias, _label) ENTITY(rectangle,black,mic_off,_label, _alias,MATERIAL MIC_OFF)
!define MATERIAL_MIC_OFF(_alias, _label, _shape) ENTITY(_shape,black,mic_off,_label, _alias,MATERIAL MIC_OFF)
!define MATERIAL_MIC_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,mic_off,_label, _alias,MATERIAL MIC_OFF)
skinparam folderBackgroundColor<<MATERIAL MIC_OFF>> White
@enduml